![]() ![]() That is why entering the pipe just warps us back to the start, repeating until the timer runs out. ![]() ![]() However, since it was loaded incorrectly, the value of where to warp to is never adjusted and remains set to "beginning of level 7-2". If level 7-2 itself is loaded, entering the pipe at the end of the water part warps us to the aboveground stairs and flagpole at the end of level 7-2. This value happens to be the one for level 7-2. ![]() This causes the program to look past the end of the list and use the value it finds there. Since we're now on our way to world 36, that world needs to be loaded. Entering it will land you in level 36-1, but since 36 still corresponds to hex value 24 and thus a blank space, this renders as -1. So now we enter a pipe leading to world 36. As a result, the left and the right pipe lead to world 36 (the blank space translated to a decimal value), while the middle pipe leads to world 5. The decimal value of that is 36.īy clipping through the wall at the end of level 1-2, the warp zone code is not initialised completely, resulting in it thinking it is the warp zone to world 5, yet it has three pipes. To show only the 5 above the single pipe, the left and right tiles are set to hex value 24, which corresponds to a blank space in the character encoding used in Super Mario Bros. The warp zone to world 5 still has three tiles, since it's the same warp zone object. This value is not just used for display purposes, it is used to determine which world you travel to. The tiles above the pipes in the warp zone contain the numbers for the worlds you can travel to, in hexadecimal format. This is actually just a single warp zone object, adjusted for which zone it depicts. One above ground in level 4-2 to worlds 8, 7, and 6.One below ground in level 4-2 to world 5.There are three warp zones in Super Mario Bros.: It is an endless loop of level 7-2, until the timer runs out. While this level is known as The Minus World, it's actually level 36-1. It can be reached by clipping through the wall to the warp zone at the end of level 1-2. ![]()
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